Difference between revisions of "Justice League Interplanetary"

From FenWiki
Jump to: navigation, search
m (1 revision)
m
Line 9: Line 9:
 
|population=n/a
 
|population=n/a
 
|influence=Minor
 
|influence=Minor
|allies=[[Crystal Millenium]]
+
|allies=[[Crystal Millennium]]
 
|achievements=Kandor City
 
|achievements=Kandor City
 
|stereotype=Do-gooders in tights, with capes.
 
|stereotype=Do-gooders in tights, with capes.

Revision as of 03:14, 2 January 2010

Justice League Interplanetary
NicknamesSupers
Home BaseKandor City, Luna
Population (2015 rough)n/a
Political InfluenceMinor
AlliesCrystal Millennium
Major AchievementsKandor City
StereotypeDo-gooders in tights, with capes.
This box: view  talk  edit

The faction known formally as Justice League Interplanetary (JLI) is certainly one of the most public of the factions of Fenspace. Composed of the superhero fen (with a smattering of other cinematic and comic/manga heroes), the Supers as they are generally known are well regarded but occasionally considered irritating due to their outlook. Small but media-savvy, the Supers split their time between vigilante work and researching the nature of handwavium biomods.

They're very pro-biomod. In fact, some of them are so rabidly pro-biomod, they're researching how to make handwavium biomod someone more than once, so far without success. Most members are already biomodded, and like the Senshi (with whom they are aligned) many members do the full costume thing, only they do tights and capes and masks and so on ... Their ultimate goal is to create actual superheroes and do the IST thing once the 'Danes get over their silly fear. "We just want to help!"

The League is a rare faction in that it has high-profile members on Earth as well as in Fenspace. The Supers also have a strong presence on Luna, and are responsible (in all senses of the term) for Kandor City.

Organisation

Surprisingly, the Supers are a fairly regimented faction in that every member has a defined set of abilities and characteristics, and there are a large number of courses and licences to apply for (outside of those which relate to their positions). The Supers mainframe Jarvis maintains all records as to these, and has the habit of making sure all of a Super's identities has all the licence details they've qualified for irrespective of which identity gained it (this is considered fairly annoying, as in certain situations it can reveal a known identity to an investigator).

The faction is run by the JLI Council and its staff. There are 12 councillors who are directly elected for 18 month periods, 6 months of which must be field work. The Council oversees the operations of the various groups in the faction.

The JLI Council Chambers take up floors 520 to 525 of the Watchtower (the top eight floors above contain the Solitude Observatory, a large 10m telescope used as much to earth-gaze as star-gaze). These hold the main Council Chamber, offices for the council and the senior staff, and general secure facilities needed by the council. The general governmental offices take up the next twenty floors.

Rescue Services Group

Sometimes know derogatorily as the Rescue Rangers, the RSG is the primary public face of the Supers faction on Earth. They maintain the Silver Sentinels rapid action rescue force and associated vehicles, but are mostly known for the large amount of specialist rescue equipment they build and the courses they run.

They have a major launch facility in Kandor City. In the Crystal Cities, the RSG share facilities with the Sammies. Elsewhere, they share their facilities with the Blue Blazers. While most Supers in this section are also Blue Blazers or Timelords, the Rescue Services Group is a separate organization; they work with, but do not take orders from, the Blazers and the Sammies.

While there is no evidence to say the RSG supports International Rescue, it is rather odd that the latter seems to have advanced versions of the formers' equipment...

Strategic Hazard Intervention, Espionage, and Law-enforcement Directorate (S.H.I.E.L.D.)

S.H.I.E.L.D. is the JLI's Law and Military branch, and as such handles all duties regarding Operation Great Justice and the Space Patrol. The rank scheme is detailed below:

Officer Ranks
Rank S.H.I.E.L.D
OF-10 Chief General (never used)
OF-09 General
OF-08 Brigadier
OF-07 Colonel
OF-06 Captain
OF-05 Marshal
OF-04 -
OF-03 Special Agent
OF-02 -
OF-01 Agent
OF(D) Provisional Agent
Enlisted Ranks
Rank S.H.I.E.L.D.
OR-09 Detective Sergeant
OR-08 -
OR-07 Detective
OR-06 -
OR-05 Specialist
OR-04 -
OR-03 Officer
OR-02 -
OR-01 -

In addition, S.H.I.E.L.D. has ten levels of security clearance. The lowest of these is Level 1 which everyone in S.H.I.E.L.D. starts off with. These are mostly unconnected to the rank of the person, but in general they follow the below pattern:

Clearance Level Rank
10 -
9 General
8 Brigadier
7 Colonel
6 Captain
5 Marshal
4 Special Agent, Detective Sergeant
3 Agent, Detective
2 Specialist
1 Provisional Agent, Officer

S.H.I.E.L.D.'s current commander is General Nicodemus Huray (OF-9). Under him are three directors who take care of the operational departments of the organisation.

Department of Champion Operations

Champion Operations is where the majority of the public Capes are stationed. Champions are usually ranked as Special Agents although their Clearance Levels are in the 2 to 5 range. Champ Ops provides additional personnel to the RGS, and cross train with them. In this department is the main Public Relations office.

Department of Law Enforcement Operations

Law Enforcement Operations handles faction wide law enforcement, local police assistance, and inter-faction co-operation (mostly through the Space Patrol). It also handles the counter-espionage operation of the Supers in much the same way the US FBI does for that nation.

Department of Intelligence Operations

Sidebar: The Double-O's
Somewhat of an open secret is the fact that there are several people (not necessarily Supers) that have the famed and feared Double-O licence. For all practical purposes it grants a fair amount of diplomatic immunity when on missions. Double-O's also have Special Access rights, effectively giving them need-to-know access to every secret the JLI has.

Among the Supers, those granted the Double-O licence are removed from the normal chains of command and placed under the command of the Council's Executive Office. This is headed up by a person codenamed 'M' who, like 'Kusanagi' of the Patrol's Section 9, does not exist in the normal fashion and uses various tele-presence masks and decoys. The one constant is M's secretary Moneypenny (who's job description includes flirting with the Double-O's). M reports directly to the JLI council. The 'License To Kill' implied in the Double-O license comes from the fact that M is the oversight authority for the Double-O's, and can make the decision as to whether a death from a Double-O's actions is lawful or not[1]. In most cases, Double-O's act as elite and covert versions of OGJ Troubleshooters and/or operatives of the Patrol's Section 9 whilst trying to avoid being construed as assassins.
While there is no official comment or confirmation on it, it is also strongly suspected that A.C. Peters (a.k.a. The Scarlet Angel) has a Double-O licence that she gained during the same incident she gained her official codename (given it is suspected that the entry criteria are the same as cannon). True or not, this thought persists and is the basis of the believed traits necessary to become a Double-O.
Not every faction recognizes the Double-O licence. Some factions (including The Wizarding World) have their own local equivalent (the Unspeakables), while others (such as the Stellvians) reserve the right to authorise covert actions in their territories' for their faction's leaders alone. In these places a Double-O only has the protections and authorities granted by Law and/or their OGJ rank[2].

Intelligence Operations handles the traditional intelligence gathering, espionage, and special operations associated with an intelligence organ. This department is where the hard-core Dark Knight types reside. Nicknamed Stormwatch after the codename for its director 'Weatherman', this department contains several semi-independent groups one of which is known as the Impossible Missions Force.

The Advanced Resources and Deployment Group =

Better known as Q Branch, the ARDG supplies the various branches of the Supers with advanced weapons, vehicles, and gadgets. Q Branch is run by Quintessa 'Tessa' Thornton (nicknamed QT/Cutey), and has both Whistler and Thomas Wayne as it top people. They also work with the Sparks, the Gearheads, The Jason, Kohran Li, and The Professor (though not all at once) to develop new technology for Fenspace as a whole.

The Metahuman Power Biomodification Research Institute

The original base of the Supers faction, the Metahuman Power Biomodification Research Institute (or as it is more commonly known Star Labs) is the chief facility in Fenspace for the research of biomods. Star Labs is a fairly open facility, which has led to complaints about security wherein the facility could be invaded by malcontents and frustrated biomods who want a cure.

JLI and crime

The JLI's stance on crime is a combination of hopeful and pragmatic. The Supers will try to safely capture and punish/imprison all criminals in its sphere of influence if at all possible, but unlike their fictional inspirations will recognise when someone is too great a threat to public safety and apply capital punishment.

It is this policy that the JLI hopes will keep the numbers of Supervillains low without having to actively hunt them down.

Notes

  1. M is a big believer in 'With great power comes great responsibility.', although M has added 'And a great price.'.
  2. Of course, CATCHING a Double-O in the act is another thing entirely.