Difference between revisions of "Jet Jaguar"

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Revision as of 17:59, 5 December 2010

Jet Jaguar
Bornearly 1987
ResidenceGenaros Station
NationalityFenspace Convention
EthnicityEuropean
OccupationOGJ Troubleshooter, Search and Rescue, Aerial Filming
Years active2012 onwards
Service/branchPanzer Kunst Gruppe
Years of service2012-
RankKrieger
Commands heldEngel Gruppe
Height190cm
Weight180Kg
PredecessorMax Armblesssed
PartnerFord Sierra


Spacecraft Registry
Spacecraft Characteristics
Base HullModified Knight Saber-type hardsuit on top of anthropomorphic organic support structure.
Drive Type1 back mounted and 2 x foot mounted speed drives
Drive RatingAtmosphere: 1400kph
Vacuum: 0.175C
Armament.357 Magnum ‘Space Eagle’
2x Damascus Blades
Registry NumberN-137JJ
Launched13 March 2012
Operational StatusActive as of 2019
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Created by Dartz

History

Originally part of the same society which waved the spaceship Ciara, Jet left to pursue his own project, shortly before they launched. Working in the garden shed, he sought to build a spaceworthy hardsuit, in the style of the Knight Sabers.

However, he made two critical errors:
1: He used far too much Knight Saber imprint.
2: He stored his leftover handwavium in beer bottles where they could accidentally be drunk.

The resulting biomod was a complex interplay of human and machine. The ‘wavium had been imprinted to create a Knight Saber flying machine, and that’s exactly what it did with Jet’s body, altering it to fit and fuse with the original handwaved suit. It fed off some of Jets own ideas about creating original characters, mixed it with some animé recently watched and created something that looked like a cross between Nono of Diebuster, and all four Knight Sabers combined.

Taking the name Jet Jaguar as a radio callsign, he taught himself to fly properly over the next few months, supporting himself with revenue from videos of flights through his hometown and further afield. He was forced to escape to orbit in early 2012 when the authorities finally cracked down on his flights, settling for a short while on Genaros. He was forced to change his preferred pronoun usage by 'fans' who insisted ‘his’ adoption of the description ‘gynoid’ was some form of statement.

When Operation Great Justice was launched, she joined with the Panzer Kunst Gruppe due to her then unusual ability to operate unsupported in open space. During this time she met Ford Sierra, pulling her from the battered wreckage of her car after a Boskonian attack.

Jet spent the first part of the war running ultra secret communiqués between OGJ forces. After being coerced into making a Tiger run on a well known asteroid base, and being caught in the middle of the Kentucky Cat incident, she found herself doing more and more high speed blitz raids against Boskonian bases.

Jet finished the war with the rank of Krieger leading the Engel Gruppe after SerenityCon, and remained with Great Justice for a number of years as a troubleshooter, ironically seeing more action after the war ended than during it. Following this, she was seconded by special request to the ‘Supers Rescue Services Group, as the Search element in a Search and Rescue team. A personality clash with a member of her team, which may have been exacerbated by her own tendencies, led to her leaving the team after only a few months.

Settling in LA and working in Hollywood for a time, Jet developed the Mark-II hardsuit based off of plans in the Whole Fenspace Catalogue. Using far more Chunkytech in its design, the first model was built over the space of a year for Sierra. The pair carved out a niche for themselves in aerial filming, capturing shots that conventional aircraft couldn’t. The plans for the hardsuit were released publicly under a CC license

Annoyances from the local authorities, FAA bureaucracy, a Klan rally and a news commentator with an agenda, led to Jet finally taking up a standing offer of employment from the Roughriders in late 2019. Whether Jet will move her official address from Genaros to 36 Atalante hasn't been decided yet, she's waiting to see how well this goes before getting too comfortable.

Factions:

Fendane, Operation Great Justice, Panzer Kunst Gruppe, Roughriders (2019 onwards).


Mundane Attributes:

One Track Mind: Rather than exploring multiple solutions or ideas, Jet has a tendency to lock onto one and pursue it even when it is clear to her that other options might be better. At the extreme, this can lead to a bloody minded perseverance to making something work, even when the concept is inherently flawed in some way.

Pronoun trouble: Jet refers to herself as a ‘gynoid’, making a clear distinction between herself as a cyborg only modelled to look female, and an actual female. Naturally, nobody understands her, or insists she’s making a feminist statement or any number of a hundred other things. She’s given up arguing over it...there’s only so many times you can tolerate being corrected after ticking the ‘M’ box, before you just give up and let them have their way. He appreciates when people get it right.

In the eye of the beholder: Jet is quite content with her biomod and cybernetics, despite what most other people would think. On the other hand, she is noticeably squicked by certain types of anthromorphs.

You’re all Mature Adults here: Jet can be childishly petty and vindictive at times, especially towards people who have annoyed her. It can and has ruined relationships before.

Armoured artist: A member of the Panzer Kunst Gruppe, Jet is trained to fight using her cybernetics to her advantage against other cyber’d opponents, including powered armour wearers.

Brilliant, but Lazy : Had things worked out differently, Jet might have become a well-known gadgeteer. That changed the moment she found she could fly. The lure of open skies is a powerful distraction, however Jet still shows occasional flashes of her technical nous, notably developing the Mark 2 hardsuits and the JF-21.

Keeping my Feet on the Ground: Her girlfriend, Ford Sierra helps keep her grounded in reality and humanity.

Star's anchor: When she originally boosted to orbit, Jet bought a small apartment on Genaros station. Despite not living there regularly anymore, she still maintains Apartment No.223, Stingray building as her official home address.

Handwavium Abilities:

I am my Ride: Jet is her own spacecraft, equipped with a speed-drive on her back, and later one in each of her feet. She has full navigation, radar, life support, radio and cellular links integrated into her body and won’t suffocate if she removes her helmet in space. Her armour is designed to be resistant to orbital debris, and so is naturally pretty bulletproof. As it was originally designed to be a powered suit, it’s fitted with strength boosting actuators, allowing Jet to upend a decent sized family car, if she tries.

Ave Machina(a): High level cybernetics allow Jet to communicate digitally over interwave with either other cyborgs, or any AI. Many artificial components can be repaired, replaced, rebuilt or upgraded by anyone with a good competency in cybernetics.

Live to Fly: The handwavium was imprinted to make a flying machine, and that’s just what it made Jet’s body. Her body is adapted for high speed, high impact aerial work. Her skeleton is reinforced and braced, and her body chemistry altered to enable her to sustain much higher G-forces and harder impacts than a normal human....to a point. Her reaction times and eyesight are markedly above human norms, while her sense of taste, hearing and smell are best characterised as normal.


Quirks:

Fly to Live: Jet’s armour is a physical part of her, with her biology being adapted to fit the original armour design. This causes her any number of problems. Some are just annoying, like when her she forgets to retract her wings before going through a narrow doorway, others can be far more personal and heartbreaking.

Ave Machina(b) : Cybernetics require regular maintenance, preferably from someone she trusts. Software must be updated, and structural elements have to be checked for fatigue issues, actuators have to be lubricated and properly adjusted. Ignoring this increases the risk of a malfunction ranging from the irritating, to potentially deadly.

To Touch the Stars: Jet hates being cooped up inside a spacecraft. The smaller the craft, the more uneasy and restless she’ll be. If at all possible, she will fly to her destination under her own power.

Crunchy: Jet is not a full-body cyber-conversion, she’s still mostly biological inside her armour. Anything strong enough to penetrate her armour is more than capable of doing her a serious injury.

Face to Face: With most of her body covered by armour, the only place she can truly feel the touch of another is on her face, which is still bare skin. Even a gentle touch on the cheek is a special gesture for her, when the limit of her intimacy is a shared kiss.

Stories:

Jet had appeared in the following stories

  • From a notepad found on the back seat of a Blackbird.
  • Spam
  • Eggs