Difference between revisions of "Generic Bunnygirl"

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''The material presented here is the creation of [[User:robkelk|Rob Kelk]] with assistance from the participants of [[http://forums.sjgames.com/showthread.php?t=63962 this Steve Jackson Games Forums thread]], and is intended for use with the '''[http://www.sjgames.com/gurps/ GURPS Fourth Edition]''' system from [http://www.sjgames.com Steve Jackson Games]. This material is not official and is not endorsed by Steve Jackson Games.''
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''The material presented here is the creation of [[User:robkelk|Rob Kelk]] with assistance from the participants of [http://forums.sjgames.com/showthread.php?t=63962 this Steve Jackson Games Forums thread], and is intended for use with the '''[http://www.sjgames.com/gurps/ GURPS Fourth Edition]''' system from [http://www.sjgames.com Steve Jackson Games]. This material is not official and is not endorsed by Steve Jackson Games.''
  
 
[[Category:Gaming]]
 
[[Category:Gaming]]

Revision as of 22:06, 1 January 2010

(substantially altered from the Lepus template in GURPS Bio-Tech)

74 points

Attribute Modifiers
DX +1 [20]; HT+1 [10]; Basic Speed +0.5 [10].
Advantages
Acute Hearing +3 [6]; Acute Taste and Smell +2 [4]; Claws (blunt) [3]; Night Vision (5) [5]; Racial Skill Bonus (Jumping, +2) [4]; Striking ST (+2, kicks only) [6]; Super Jump (1) [10]; Resistant to Disease (+3) [3]; Peripheral Vision [15].
Perks
Fur [1]; Reproductive Control [1]; Shorter Gestation [1]; Temperature Tolerance (added to “cold” end) [1].
Disadvantages
Dependency (“random” food or drink item specific to individual, but note racial Addiction Quirk; very common, weekly) [-10]; Lecherousness (9) (Accessibility: only in mating season, -80%) [-4]; Susceptible (digestive toxins, -5 to HT: cannot vomit) [-5]; Unusual Biochemistry (biomodified) [-5].
Quirks
Addiction (carrots, minor) [-1]; Unnatural Features (rabbit's eyes, ears, and tail) [-1].
Features
Crepuscular (sleeps 1/3 of the time, broken up into 4 hour periods centered around noon and midnight); Easy Childbirth; Estrus; Increased Fecundity.
Taboo Traits
Genetic Defects. If female, Appearance below Attractive.
Lenses
Note that “base” can be either biological (a biomodded rabbit) or social (a biomodded human with a particular view about rabbits).
  • House-pet base [-10]: add Cowardice (12-) [-10]
  • Wild-rabbit base [+2]: add Innate Attack (bite: 1d cut) [7] and Ham-Fisted [-5]
  • ILR member [-3]: add Claim to Hospitality (ILR members) [2] and Intolerance (catpeople) [-5] (Since only rabbit-people can be ILR members, this is presented as a racial template lens despite being a social package.)



The material presented here is the creation of Rob Kelk with assistance from the participants of this Steve Jackson Games Forums thread, and is intended for use with the GURPS Fourth Edition system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.