Difference between revisions of "Generic Bunnygirl"
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:''Note that “base” can be either biological (a biomodded rabbit) or social (a biomodded human with a particular view about rabbits).'' | :''Note that “base” can be either biological (a biomodded rabbit) or social (a biomodded human with a particular view about rabbits).'' | ||
− | * ''House-pet base [-10]:'' add Cowardice (12-) [-10] | + | :* ''House-pet base [-10]:'' add Cowardice (12-) [-10] |
− | * ''Wild-rabbit base [+2]:'' add Innate Attack (bite: 1d cut) [7] and Ham-Fisted [-5] | + | :* ''Wild-rabbit base [+2]:'' add Innate Attack (bite: 1d cut) [7] and Ham-Fisted [-5] |
− | * ''ILR member [-3]:'' add Claim to Hospitality (ILR members) [2] and Intolerance (catpeople) [-5] ''(Since only rabbit-people can be [[The Extraplanetary Defense Force|ILR members]], this is presented as a racial template lens despite being a social package.)'' | + | :* ''ILR member [-3]:'' add Claim to Hospitality (ILR members) [2] and Intolerance (catpeople) [-5] ''(Since only rabbit-people can be [[The Extraplanetary Defense Force|ILR members]], this is presented as a racial template lens despite being a social package.)'' |
Revision as of 22:06, 1 January 2010
(substantially altered from the Lepus template in GURPS Bio-Tech)
74 points
- Attribute Modifiers
- DX +1 [20]; HT+1 [10]; Basic Speed +0.5 [10].
- Advantages
- Acute Hearing +3 [6]; Acute Taste and Smell +2 [4]; Claws (blunt) [3]; Night Vision (5) [5]; Racial Skill Bonus (Jumping, +2) [4]; Striking ST (+2, kicks only) [6]; Super Jump (1) [10]; Resistant to Disease (+3) [3]; Peripheral Vision [15].
- Perks
- Fur [1]; Reproductive Control [1]; Shorter Gestation [1]; Temperature Tolerance (added to “cold” end) [1].
- Disadvantages
- Dependency (“random” food or drink item specific to individual, but note racial Addiction Quirk; very common, weekly) [-10]; Lecherousness (9) (Accessibility: only in mating season, -80%) [-4]; Susceptible (digestive toxins, -5 to HT: cannot vomit) [-5]; Unusual Biochemistry (biomodified) [-5].
- Quirks
- Addiction (carrots, minor) [-1]; Unnatural Features (rabbit's eyes, ears, and tail) [-1].
- Features
- Crepuscular (sleeps 1/3 of the time, broken up into 4 hour periods centered around noon and midnight); Easy Childbirth; Estrus; Increased Fecundity.
- Taboo Traits
- Genetic Defects. If female, Appearance below Attractive.
- Lenses
- Note that “base” can be either biological (a biomodded rabbit) or social (a biomodded human with a particular view about rabbits).
- House-pet base [-10]: add Cowardice (12-) [-10]
- Wild-rabbit base [+2]: add Innate Attack (bite: 1d cut) [7] and Ham-Fisted [-5]
- ILR member [-3]: add Claim to Hospitality (ILR members) [2] and Intolerance (catpeople) [-5] (Since only rabbit-people can be ILR members, this is presented as a racial template lens despite being a social package.)
The material presented here is the creation of Rob Kelk with assistance from the participants of [this Steve Jackson Games Forums thread], and is intended for use with the GURPS Fourth Edition system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.