Difference between revisions of "Leda Swansen (gaming stats)"
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Revision as of 20:57, 31 December 2009
(235 Points)
- Attributes
- ST 9 [-10], DX 12 [40], IQ 13 [60], HT 10 [0]
HP 10 [2], Will 12 [-5], Per 13 [0], FP 10 [0]
Basic Speed 5.5 [0], Move 5 [0]
- Social Background
- TL: 8 [0]
Cultural Familiarities: Western [0], Fenspace [1]
Languages: English (native) [0], Japanese (broken/none) [1]
- Advantages
- Dampen (Affliction 1 (HT; Accessibility: only on electrical, -20%; Malediction 2, +150%; Unconsciousness, +200%, Touch-based, -20%; Always On, -20%; Accessibility: not while wearing insulated gloves, -5%)) [39], Electric Stun (Affliction 3 (HT-2; Armor Divisor (2), +50%, Touch-based, -20%; Requires DX roll, -10%; Accessibility: not while wearing insulated gloves, -5%)) [35], Surge (Burning Attack 10d (No Wounding, -50%, Surge, +20%; Touch-based, -20%; Always On, -20%; Accessibility: not while wearing insulated gloves, -5%)) [13], Very Beautiful [16]
(Note: At 11:50 GMT 30 May 2013, Leda essentially buys off the "Always On" limitation on Dampen and Surge - while she still cannot shut off the power, she can manipulate it away from her fingers, allowing her to use most consumer electronics.)
- Disadvantages
- Selfless (15) [-2], Weakness: wearing insulated gloves (1d/30 minutes) [-10]
- Quirks
- Doesn't like Greek mythology references [-1]
- Skills
- Bioengineering/TL: genetic engineering - 15 (IQ+2) [12], Bioengineering/TL: microbioengineering - 15 (IQ+2) [12], Biology/TL (biochemistry) - 12 (IQ-1) [4], Biology/TL (genetics) - 15 (IQ+2) [16], Computer Operation/TL - 13 (IQ) [1], Current Affairs (science & technology) - 13 (IQ) [1], Electronics Operation/TL (scientific) - 12 (IQ-1) [1], First Aid/TL - 13 (IQ) [1], Research - 15 (IQ+2) [8]
The material presented here is the creation of Rob Kelk, and is intended for use with the GURPS Fourth Edition system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.